
Special offer for Gear readers: Get a 1-year subscription to WIRED for $5 ($25 off). If you found this guide useful, take a look at our other Timberborn guides on Gameskinny.Com and our print magazine (if you'd like). Perhaps more importantly, you are now able to manually create water channels and reservoirs to carry water into your new expansions. You've effectively got complete control to expand your colony in any way you please, without needing to abide by the landscape the game has given you. With your newfound toy, the limits of your Timberborn world have been blown wide open (literally). When an explosive goes off, any other explosives adjacent to it will also be triggered, so use this to your advantage when carrying out large projects by eviscerating large areas in single sweeps to save yourself some time. If you'd like to carry out a large number of explosions very quickly, you can lay out all of the dynamite before hand and trigger them all at once. Dynamite can be placed on any ground tile, and when clicked, will explode and destroy the terrain block you placed it on.Įach stick of dynamite will blow up one block, so massive terraforming projects will require some serious firepower. So you've got dynamite, but now what? Well, using it is actually very straight forward. Now, you should be able to produce as much dynamite as you could ever need, and we're on to the fun part. Save up 400 more research points to unlock the explosives factory, then get it powered up to start producing dynamite, which will use your paper. Save up 300 research points to unlock the shredder, then build it and power it to begin the production of metal blocks. Be sure that your current district has a path to the ruins, or if it's too far away, you may need to establish a new closer district to begin scavenging. Next up, you'll need another 250 research points to unlock the scavenger flag, which is used to begin collecting scrap metal from ruins. Once you have the paper mill unlocked, hook it up to your power network to begin creating paper. Take the downtime to prepare for the next drought. The next thing you want to unlock is the paper mill, which will require 250 research points, so keep producing and constructing until you get there. Power the gear workshop up, just as you did the lumber mills, and begin producing gears. Once you've attained 100 research points, use them to unlock the gear workshop. You're going to want a few lumber mills and water wheels if you have the space, as you're going to need planks for both gear and paper production. The wheel will provide power to the mill, allowing you to produce planks.

Up next, you need to attach a lumber mill your to water wheel. By using dams, you can increase flow rate by bottlenecking the river, thus increasing the speed at which your water wheel spins, generating more power. This can be done by constructing a water wheel at some position in one of your rivers where flow rate is high. To begin, you're going to need to generate power. Your ultimate goal is to unlock the explosives factory, after which you will begin producing dynamite, the explosive used for terraforming. Doing so requires explosives, which while easy to use, are a real pain to unlock.
